More on DRM, DRI, and whatever else is needed for hardware-accelerated 3D gfx
Further work has been done on DRI and DRM support,
to the extent of
getting 2100FPS in glxgear
``with all of the fancy wobbly / expose / fade / etc. plugins active''.
Jared McNeill did a lot of the work in that area, and he
also provided the start of a mesa-dri package
that can be found in pkgsrc-wip/mesa-dri now, and which is the
OpenGL library that uses the DRI/DRM interface.
A lot of this is work in progress, and there's also
a status report with some hints on how to get
various cards going,
together with some more hints on how to get things going
There's no consistent documentation available on this yet,
but maybe someone wants to start something, e.g. on
[Tags: dri, drm]