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[20070401] Towards hardware-accelerated 3D graphics: Direct Rendering Manager (drm) support
Yorick Hardy has posted that he got support for direct render manager (drm) working yesterday. The Direct Rendering Manager (DRM) provides kernel support to give direct hardware access to clients using the Direct Render Infrastructure (DRI), in other words: this is useful for hardware-accelerated 3D graphics. See the page on DRM for more information.

Originating on FreeBSD and adopted for NetBSD's autoconf and bus_dma framework by Yorick, the code's already committed to NetBSD-current and waiting for testers (and documentation writers... anyone? :). See Yorick's original mail for some instructions on how to get started.

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